Main Event | Welterweight · 170 lbs | MMA
Lorenz Larkin defeats Andrey Koreshkov via 3 Round Decision
|20-7-0||Pro Record At Fight||22-3-0|
|Climbed to 21-7||Record After Fight||Fell to 22-4|
|+155 (Slight Underdog)||Betting Odds||-180 (Slight Favorite)|
|Riverside, California||Fighting out of||Omsk, Russia|
|33 years, 1 month, 1 day||Age at Fight||29 years, 1 month, 1 week, 4 days|
|170.9 lbs (77.5 kgs)||Weigh-In Result||170.8 lbs (77.5 kgs)|
|5'11" (181cm)||Height||6'1" (186cm)|
|72.5" (184cm)||Reach||76.0" (193cm)|
|Millennia MMA||Gym||RusFighters MMA|
- Bout Information
- Event: Bellator 229: Koreshkov vs. Larkin
- Date: Friday 10.04.2019 at 09:00 PM ET
- Referee: Mike Beltran
- Venue: Pechanga Resort & Casino
- Enclosure: Cage
- Location: Temecula, California, United States
- Bout Billing: Main Event (fight 6 of 13)
- Pro/Am: Professional
- Weight: 170 lbs (77.1 kg)
- TV Commentary: Mike Goldberg, John McCarthy
- Post-Fight Interviewer: John McCarthy
- Koreshkov Total Disclosed Pay: $48,000
- Larkin Total Disclosed Pay: $60,000
Koreshkov vs. Larkin Wiki
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Koreshkov vs. Larkin Fight Predictions
10.05.2019 | 12:42 AM ET
I can tell you 100% that the biggest problem is the weighting of damage--'immediate' damage, that is the kind of damage that visually appears to draw the fight closer to conclusion, basically determines the outcome of a fight in terms of scoring. That's literally how it is written, because this kind of damage must always take priority over cumulative damage, and more importantly no other consideration can be used to score a round if one fighter meets the main criteria of immediate damage.
Literally that means if a fighter gets badly rocked and survives in the first twenty seconds of a fight, then goes on to completely and convincingly win the round, they would still lose the round. That's actually how MMA is meant to be scored, as the rules are written, and it's a woeful system.
Haven't got to effective grappling yet but what I can tell you is that this is still subservient to immediate damage...and because of that, the immediate damage rule favors submission grappling--not wrestling.Basically the only time grappling gets to the value of immediate damage is if someone is turning blue in the face.
* Edited at 10.05.2019, 12:43 AM ET *
10.05.2019 | 12:47 AM ET
Gonna be tons of views, angles, qualifications and interpretations on damage, position and more. Do we (fans/refs and judges) even know or agree upon the difference between stalling or a stalemate..
Example in collegiate wrestling national tournament where a match got Calle dude to stalling:
* Edited at 10.05.2019, 1:09 AM ET *
10.05.2019 | 1:13 AM ET
That said, not everyone experiences, reacts, and recovers to damage the same. A flash KO does not lead a fight closer to a finish than accumulative damage--even body shots, a lot of the time. Same as how some people can stay in the sauna longer than others. If we all experienced and reacted to material phenomena the same we wouldn't be arguing over the temperature of the air conditioning.
I don't think there's an easy fix. We're gonna be crying robbery for many many years yet.